Outlook data files can get very large over time, especially if you get a lot of attachments. Even if you delete old messages, the size of your Outlook data file is not reduced accordingly. Your Outlook data files ( .pst and .ost files ) include all your emails (in all your folders, including sent emails), contacts, calendar appointments, tasks, and notes, as well as their associated file attachments. As you send and receive more emails and attachments, add more appointments to your calendar, and create more tasks and notes, your Outlook data files can easily grow to several gigabytes in size. Mine is one gigabyte, but that’s still pretty large. RELATED: How to Automatically Empty the Deleted Items Folder When Exiting Outlook Even if you empty the Deleted Items folder, or have it automatically emptied when you exit Outlook , the space occupied in the data file is not released. You can, however, reclaim that space by compacting your Outlook data file. Here’s … [Read more...] about How to Reduce the Size of Your Outlook Data File
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Thirty years ago—on January 15, 1991 —an American college student named Tim Sweeney released ZZT , a low-key adventure game with a revolutionary element: It shipped with a free, built-in game editor. ZZT’s success spawned Epic Games, Unreal Engine, and most recently, Fortnite . Here’s why ZZT was special. What’s a “ZZT,” Anyway? Tim Sweeney’s passion for programming began on his Apple II when he was a kid. After getting his first IBM PC in 1989 during his freshman year of college, he dove head-first into programming the new machine. While creating an MS-DOS text editor using Turbo Pascal in 1990, he decided to make the project more fun by adding game-like elements. That evolved into ZZT , which was released as shareware in 1991. The genius of ZZT in the early 1990s was that it wasn’t just a cute ASCII-based adventure. With every copy of ZZT downloaded, players also got an in-game world editor for free. That’s because ZZT’s text editor roots meant … [Read more...] about Before Fortnite, There Was ZZT: Meet Epic’s First Game
Microsoft released Windows CE in November 1996 as a new version of Windows. Designed to run pocket-sized computers, CE brought the user-friendly Windows 95 interface to mobile computing for the first time. Its architecture also formed the basis of Microsoft’s later mobile computing and smartphone products. Here’s why it was needed. A Compact, Portable Version of Windows Windows CE was necessary because full desktop versions of Windows, then tied mostly to the Intel x86 CPU architecture, weren’t practical to run on the pocket-sized devices of the time. As a result, Windows CE represented an entirely different platform from its desktop OS cousins. It couldn’t run programs designed for Windows 95 or Windows NT. Windows CE’s design emphasized low power usage, compatibility with flash memory storage, and relatively low memory requirements. It also retained a user-friendly graphical user interface (GUI) similar to Windows 95 , complete with the Start menu, and even a built-in … [Read more...] about What Was Windows CE, and Why Did People Use It?